Games.ch

Januar-Update für Halo: The Master Chief Collection veröffentlicht

Viele Verbesserungen & mehr

News Michael Sosinka

343 Industries hat das Januar-Update für "Halo: The Master Chief Collection" auf der Xbox One veröffentlicht. Neben Bugfixes gibt es neue Skulls, eine moderne Zielerfassung sowie Playlist-Updates zu vermelden. Im Changelog stehen die Details.

Screenshot

New Feature: Modern Aiming

  • This feature is designed to help address feedback from some players that aim acceleration in MCC doesn’t “feel right.” The “modern aiming” option helps to smooth out the aim acceleration zones on your controller by using values that are more like H2A and H4 than the older legacy titles. The big difference you will notice is that the movement of your cursor is much smoother with these settings turned on and the aim acceleration zones in the diagonals are much harder to activate.
  • This new setting feels so good that it is turned on by default in the older titles. You can change this back to legacy via the Controller Settings menus.

New Skulls For Halo: CE

  • Ramp up the challenge and further customize your Halo: CE Campaign experience with the addition of eight more skulls!
  • Anger – Enemies and allies fire their weapons faster and more frequently.
  • Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
  • Catch – Enemies throw and drop more grenades.
  • Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
  • Sputnik – the Mass of objects is decreased, making them more easily displaced
  • That's Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
  • Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
  • Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.

Playlist Updates

  • Along with today’s update, we are also making some changes inside of Social Matchmaking. We would like to welcome our latest rotational playlist to the lineup: “Super Duper Fiesta!” This preset includes a mix of Fiesta variants across H2C, H3, H4, and H2A. This will be replacing the “Team Action Sack” option for the time being (don't fret Action Sack fans, it's a temporary refresh). To play Super Duper Fiesta, go to "Social Games" and you'll find it in the "GAME PRESET" option - note that it's using the Action Sack icon but the description displays "SUPER DUPER FIESTA!"
  • We are also moving some of the game types that were in Action Sack to new homes.
    • Removed Action Sack and replaced with Super Duper Fiesta!
    • [4v4] Added a Super Duper Fiesta! Game preset.
    • [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
    • [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
    • [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.
  • With today's update, Jan. 16, there's only one notable change to the Matchmaking playlists - H3 Hardcore Team Doubles is being removed for now since the tournaments that relied on it are now complete and engagement has slowed.

Bug Fixes

Global

  • Cleansed the Flood infection from the main menu
  • Added error handling to prevent users from joining each other from different versions of the game
  • Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
  • Fixed an issue where menu music volume slider changes were not respected while in a squad
  • Fixed some navigation inconsistencies in the main menu
  • Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest

Halo: CE

  • Fixed an issue that resulted in inconsistent hit detection against players with poor connections
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 2

  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 3

  • Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report

ODST

  • Improved messaging around which playlists support co-op play

Forge & Films

  • Fixed an issue where incorrect file sizes were being displayed for films
  • Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
  • Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description

Kommentare