Der Release des "Firestorm"-Battle Royale-Modus von "Battlefield V" rückt näher, während ein Leak für neue Infos sorgt.
Update vom 8. März 2019: Zum "Firestorm"-Battle Royale-Modus für "Battlefield V" wurde sogar das Tutorial-Video geleakt (siehe oben). Das ist ein weiterer Hinweis auf einen baldigen Launch.
News vom 7. März 2019: Der "Firestorm"-Battle Royale-Modus wird demnächst in "Battlefield V" erscheinen. Vorab wurden in den Daten des Shooters reichlich Informationen gefunden. Gespielt wird demnach in drei Varianten: Solo, Zweier-Teams und Vierer-Teams. Nachfolgend seht ihr eine Übersicht mit den gefundenen Daten. Allerdings garantiert das nicht, dass die Inhalte genau so im Spiel auftauchen werden.
Battlefield Firestorm
- “Do whatever it takes to survive. Compete solo or in a team to be the last one standing in a vast and dangerous world. Scavenge for supplies, outrun the Firestorm, and fight your way to victory.”
General info and game mode start
- three variants: solo, duo (2 player teams), squad (4 player teams) with a player maximum of 64 per match
- typical Battlefield classes will be present / choosable (snippet: ui/shared/widgets/classinforenderwidget)
- code shows signs of an LFG system and “backfilling” entries
- will have a separate ranking system
- will (probably) occur in Tides of War – at least the code for a connection is already there
- takes place in Norway (snippet: “/sparta/casablanca/royale/dk_norway-bd00e4f9.png” – also the level name itself contains the word “norway”)
- you parachute from a plane into the war zone (snippet: Paradrop_Exit)
- your hud will show an altimeter during the free fall / flight (snippet: ui/ingame/hud/widgets/parachutealtimeter)
Gameplay
- if you get shot by an enemy you enter a “downed” state where you can crawl (but probably not fight) (snippet: DownedStateCrawlLEFT_3)
- there are various hints to a 3rd person camera angle but they are always tacked to the parachute start or when you get downed / killed
- you have an inventory where you can store loot you find (snippet: UI/Ingame/Hud/Minimap/Inventroy – btw the typo is directly taken from the code)
- loot has four types of “rarity” (snippet: ui/rarityselection; UI/s/HUD/Loot/RarityOne, UI/s/HUD/Loot/RarityTwo, …)
- you can find better backpacks (three tiers) to extend your inventory
- the map features safes that can be opened (this will be tracked in your stats) (snippet: safesOpened: w(t.royale.safesOpened, 0))
- there are dynamic objectives on the map which you can capture (e.g. “resupply points” as mentioned later)
- dynamic objectives may also be connected to “lockups” / “vehicle breakouts” mentioned in the code (snippet: w(t.royale.vehicleBreakoutsOpened, 0))
Weapons
- weapons will categorized in tiers (1-4 can be found, 0 may be some kind of start equipment)
- the HUD can feature six types of ammo: LMG, Pistol, Rifle, Shotgun, SMG and Sniper
Weapon Specializations (probably not complete, just the snippets):
- Meta/SpecTree/Primary__Bayonet
- Meta/SpecTree/Primary__Bipod
- Meta/SpecTree/Primary__DetachableMag
- Meta/SpecTree/Primary__ExtendedMag
- Meta/SpecTree/Primary__FastBullets
- Meta/SpecTree/Primary__HeavyLoad
- Meta/SpecTree/Primary__IncendiBullets
- Meta/SpecTree/Primary__QuickADS
- Meta/SpecTree/Primary__Slug
Healing and Armor
- you can find / use bandages and medic bags (small and large) (snippet: s/Meta/Gadget/MedicalSuppliessmallmedpack)
- healing probably takes some time (snippet: MedicBagApplySequence)
- there are three named tiers of armor vests (snippet: UI/Textures/Icons/HudArmourVestTier1, …)
- there is a kind of special “armor plate” without any tiers (sounds like very strong armor loot?) (snippet: UI/Textures/Icons/HudArmourPlate)
Vehicles
- various HUD elements give away that vehicles use fuel as a resource and therefore can’t be used without limits (probably for balancing) (snippet: ingame/hud/widgets/fuel; gameplay/schematicchannels/sc_vehiclefuel)
- you can get vehicles by opening “vehicle breakouts” (probably the stronger ones…tanks?)
- the tiger and the valentine are (until now) the only tanks I could find with a direct connection to Firestorm
- other vehicles: “Halftracknomag”, “Kubelwagen”, “Kettenkra”, “MH101ctor” (snippet: LaVEH_Halftracknomag)
- one interesting air vehicle snippet: “/Core/Vehicles/Air/VEHplantukaAI” – could be an AI controlled Stuka (plane + stuka = plantuka?) as a reinforcement
There is a number of “blue prints” for other vehicles (could be found by opening safes? I don’t know…):
- Helicopter (yep!)
- StaffCar
- SportsCar
- Schimmwagon
- PickUpTruck
- Tractor (probably the famous “MH101ctor” mentioned above and seen in the mini teaser)
Reinforcements
- you can unlock and call in reinforcements (snippet: /gameplay/reinforcements/reinforcement_unlocks)
- the following are present:
- Artillery Strike (snippet: Meta/Reinforcements/ArtilleryStrike)
- Vehicle (snippet: Meta/Reinforcements/r_vehicle)
- Danger Zone (any ideas?) (snippet: Meta/Reinforcements/r_dangerzone)
- Supply Drop (snippet: Meta/Reinforcements/r_supplydrop)
- Strafing Run (maybe done by the AI controlled Stuka mentioned above) (snippet: Meta/Reinforcements/r_strafingrun)
- V1 Rocket (snippet: Meta/Reinforcements/r_v1rocket)