Dawn of War 3 jetzt mit Mod-Tools

Umfangreiches Update veröffentlicht

News Michael Sosinka

Die Spieler können jetzt ohne grosse Probleme eigene Inhalte für "Warhammer 40.000: Dawn of War 3" erstellen, denn die offiziellen Mod-Tools sind da.

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Relic Entertainment hat für das Strategiespiel "Warhammer 40.000: Dawn of War 3" ein umfangreiches Update veröffentlicht, das unter anderem offizielle Mod-Tools (inklusive Steam Workshop) integriert. Ausserdem wurde eine Auto-Save-Funktion für die Kampagne eingebaut. Ansonsten stehen Bugfixes und Balance-Anpassungen auf dem Programm. Der Changelog liefert alle Details.

General

  • Vehicle health upgrades will now apply to player-made structures
  • Buildable turrets for all factions have had their Power cost decreased from 60 to 50
  • Diomedes, Terminators, Mad Dread, and Wraithblades no longer gain Fury while attacking neutral objects
  • The slowing effect from Devastators, upgraded Lootas, Terminators, and Dark Reapers are now classed as a new status effect: suppression
  • Suppression does not stack with other sources of suppression, but the highest value of suppression will override the other sources

Economy

  • Power Generator initial Requisition cost increased from 80 to 100
  • Power Generator scaling Requisition cost increased from 16 to 50
  • Power rate per generator decreased from 25 to 20
  • Power reward from killing enemy Shield Generators decreased from 100 Power to 50 Power

Escalation phases

  • Phase 2: Power generator bonus increased from 50% to 87.5%
  • Phase 3: Power generator bonus increased from 50% to 62.5%
  • Phase 4: Power generator bonus increased from 25% to 30%

Multiplayer bug fixes

  • Fixed instances where splashing water from super units could be seen through the fog of war on Mortis Vale
  • Multiplayer AI now builds less addons and Listening Posts and is less likely to build addons when owning a smaller army than their opponent
  • Space Marine Standards captured after the healing begins will no longer continue to heal

Campaign bug fixes

  • Fixed an issue that occurred when loading a Mission 9 save file created on a previous game version, which would cause the Destroy Scrap objective to break

Units and abilities

  • Fixed a bug where Assault Marines lost the ability to melee after being caught by Autarch Kyre’s Skyleap and Eldritch Winds during a Jump
  • Fixed a bug where the Imperial Knight Paladin’s Armour Piercing Shot would destroy Fire Prisms in a single hit
  • Fixed a bug where the Fire Prism wouldn’t damage structures or units with attack-ground
  • Keep Trukk’n: Fixed a bug where this ability was working inconsistently, occasionally failing to taunt units

UI

  • When hovering over equipped doctrines, the description video now appears in the bottom-right corner of the screen
  • Fixed some instances where tooltips on some paints appeared as invalid
  • Fixed a bug where viewing doctrine videos caused an FPS drop each time this action was repeated, which would persist until restarting the game
  • Fixed the display of the Manufactorum minimap icon in the match history screen
  • Fixed a bug where switching between a custom skin and a mastery skin prevented the re-selection of the custom skin
  • Fixed a display issue that occurred when playing in French where some tutorial text was overlapping

Art

  • Fixed an issue with the Wraithlord’s Glaive Charge where the artwork would not display properly
  • Fixed an issue where the Roks ability was pixelated in places

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