Ubisoft wird heute um 14 Uhr den PC-Patch 1.03 für "For Honor" veröffentlichen. Das wird eine Serverwartung von zirka 15 Minuten erfordern. Der Konsolen-Patch ist bei Microsoft und Sony in der Zertifizierung. Hier wird es also etwas länger brauchen. Nachfolgend stehen die Patch-Notes zur Ansicht bereit, die verschiedene Anpassungen und Bugfixes enthalten.
Update: Am 7. März 2017 gegen 14 Uhr wird der Patch 1.03 ebenfalls für die Xbox One und die PlayStation 4 erscheinen. Vorher wird es eine Downtime von zirka 15 Minuten geben. Mittlerweile steht auch der deutsche Changelog zur Verfügung.
Version 1.03
Feats
Shugoki
- Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.
Orochi & Berserker
- Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
- The Orochi's Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.
Valkyrie
- The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.
Berserker, Warlord, & Valkyrie
- Tweaked the “Rush” Feat animation transition bug from idle to sprint animations
Fight
All Fighters
- We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you're Guardbroken during Guardbreak startup.
- Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
- Fixed camera clipping issues with walls on executions
Peacekeeper
- Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.
- Fixed the Peacekeeper Guardbreak and Bleed stacking bug
- Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
- Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
- Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
- Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
- Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
- Stab range increased from 1 m to 2 m
- Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
- Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m
Berserker & Conqueror
- Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
- Berserker's Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
- Conqueror's Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
Valkyrie
- Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot.We’ve made some of her moves a little faster and we’ve added some mix-ups.
- Pouncing Thrust & Hunter's Strike damage increased from 12 dmg to 17 dmg
- Pouncing Thrust & Hunter's Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
- Light Attacks recoveries reduced by 100 ms
- Light Attack Miss Recovery 900 ms to 800 ms
- Light Attack Hit Recovery 700 ms to 600 ms
- Light Attack Interrupt Block Recovery 800 ms to 700 ms
- Light Attack Regular Block Recovery 700 ms to 600 ms.
- Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
- Light Chain second Attack Startup 600 ms to 500 ms
- Light Chain second Attack Miss Recovery 800 ms to 700 ms
- Light Chain second Attack Hit Recovery 600 to 500 ms
- Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
- Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
- Shield Crush can now be chained into Light Chain
- After 400 ms into Hit Recovery
- After 500 ms into Miss Recovery
- Hunter's Rush Recoveries shortened by 200 ms
- Miss recovery 1000 ms to 800 ms
- Hit recovery 800 ms to 600 ms
- Interrupt Block recovery 900 ms to 700 ms
- Regular Block recovery 800 ms to 600 ms
Orochi
- Increased the dodge back on the Orochi’s “Riptide Strike”
- Increased the backward displacement from 1.75 m to 2 m
Game mode
Duel, Brawl, Elimination
- Bots joining an in-progress match will be dead for the current round.
Miscellaneous
- Changed Music in Face Off screen
- Various bug fixes
UI Fixes
- FIXED: Map overview is displayed when user tries to preview emblem in emblem editor when accessed in between Next Match timer screen
- FIXED: Non-Full Screen Videos are stretched in non 16:9 screens
- FIXED: UI Issues with Hero Customization & World map UI in 21:9 aspect ratio
- FIXED: Conflicting Scroll areas in Game Mode Selection
- FIXED: Wrong tip for quick chat controls appear when using keyboard and mouse
- FIXED: The mouse disappears after skipping the faction War video
- FIXED: Button prompts not displayed correctly in tutorial hints if user assigned buttons, which are too long
- FIXED: Controller Button depiction is displayed in instructions on face off screen even if controller is not connected
- FIXED: Scroll bar is incorrectly displayed to the left side of the page on selecting Key mapping with the mouse or keyboard
- FIXED: Bot settings in “Custom Match” blocked for keyboard when the mouse is moved
- FIXED: Pressing A to buy items in the store is instant instead of Hold
- FIXED: X/Y/Ä is not recognized properly on the Key Mapping Page with a German keyboard layout
- FIXED: Mapping < on German keyboard shows black icon
- FIXED: Key binding does not support all the special characters
Chat Fixes
- FIXED: post match chat position too low
- FIXED: Scrolling down a long list in IME crashes the game
- FIXED: Group leader can only see their own messages in custom matches
- FIXED: Chat not accessible after restarting game flow
- FIXED: IME - visual elements missing for edit mode (underline/rectangle)
Graphics Fixes
- FIXED: Full screen not working after restarting the game
- FIXED: Crash when the correct GPU driver is not found
- FIXED: Shadow Flickering on Player on Extreme Settings Controls Fixes
- FIXED: Game does not detect Dualshock 4 controller connected via DUALSHOCK 4 USB Wireless Adapter
- FIXED: Game does not detect Thrustmaster Firestorm Dual Analog 3 Gamepad
- FIXED: “Full Block” in-game action not working for Steam Controller
- FIXED: “Left Guard”, “Right Guard”, “Top Guard” ingame actions not working for Steam Controller
General Fixes
- FIXED: Recording and Screenshot capturing with 'Radeon ReLive' not working
- FIXED: Push to talk does not work if popup is on screen
- FIXED: Ansel - Some UI elements remain visible with Ansel enabled
UI Improvements
- PC Mouse & keyboard now have separated loading screen tips
- Player widget is now clickable with shortcuts to (Emblem editor, Profile &Store page)
- Adjust chat log position to avoid critical overlaps in menus
- Removed "Map overview" from story mission selection screens
- Improve Mouse + Keyboard handling of the Bot selection page
Graphics Improvements
- Visual Improvement to nVidia's HBAO+ ·* Improved HZB generation on higher resolutions (4K)
General Improvements
- EAC displays better error descriptions to players
- Fixed multiple crashes