November-Update für Forza Motorsport 7 ist da

Lootboxen sind weg

News Michael Sosinka

Die Turn 10 Studios haben das November-Update für "Forza Motorsport 7" veröffentlicht, das die Lootboxen entfernt und gleichzeitig den Race-Shop einführt. Das Kollisionsmodell wurde ebenfalls verbessert. Der Changelog hat die Details.

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GENERAL

  • Fixed an issue where Drift leaderboards were only viewable in the post-race screen of a Drift game type event.
  • Fixed an issue where, when entering the Auction House via Message Center and then returning to Message Center with the “B” button, the only available tab would be the Auction House.
  • Fixed an issue where player who purchased FM7 VIP pack would receive a “Failed to Acquire VIP Rewards” message after entering the title.
  • Fixed an issue where, when taking a photo of a car in ForzaVista mode and then returning to the Message Center from the main menu, all tabs and messages would be missing.
  • Added an available Reward Count to Driver Level Rewards screen.
  • Fixed starting location on Spa-Francorchamps track map during the pre-race UI scene.
  • Fixed an issue where suspension values would max out after tuning while in Test Drive.
  • Fixed an issue where entering Photo Mode with a wheel and then exiting the mode with a controller would cause both wheel and controller to lose all racing functionality.
  • Re-aligned UI elements in Digital Speedometer HUD option.
  • Fixed an issue in Message Center where navigating between tabs using a mouse does not change what messages are being viewed.
  • Fixed an exploit in drift Rivals events, where players could post a combined 2-lap score to the leaderboard.
  • Fixed an exploit where, when a player car’s PI was higher than the race restrictions, players could homologate car to stock parts and start the race without losing upgrades.
  • Fixed an issue where a player would attempt to install a valid tune from the pre-race screen and would be met with an “illegal tune” message.
  • PC players can now enter the main menu by clicking the mouse on the Start Screen.

MULTIPLAYER

  • Fixed an issue where using the “Enter” key on a keyboard while voting for the next track in multiplayer would also inadvertently select the highlighted option on the background menu.
  • In Open Drift Track Day hoppers, tracks no longer specify a lap count to complete the race.
  • Fixed an issue in Multiplayer: Unlimited Drag where countdown HUD was missing “0” numeral in front of “3” and “2” during “3, 2, 1” countdown.
  • Fixed an issue where PC players could not use the mouse to change race grid order.
  • Fixed an issue where a player who was kicked from a lobby after finishing a race will have his/her Gamertag missing from the race ticker/race telemetry/distance ahead HUD screens.

DRIVATARS

  • Fixed an issue where Drivatar opponents consistently drive off track on certain tracks, including Rio Full Circuit and Mountain Circuit, Alps Festival Circuit and Stadtplatz, and Sonoma Short Circuit. 300521 301520,

CARS

  • Corrected name consistency issues in the game for the 2016 Honda Civic Type R and the 2016 Jaguar F-Type Project 7 Forza Edition.

FREE PLAY

  • Fixed a Free Play exploit where players could race against cars in much lower divisions by upgrading their car while the track was loading or after the track was loaded.
  • Fixed an issue where, in Free Play, when restricting races to certain makes and models, no Drivatar cars would be present in the race.
  • Fixed an issue where setting Track Scenario to Rain does not auto set Start Race Scenario to rainy weather when in Test Drive.
  • Fixed an issue where players could control the car during the standing start cinematic in a Free Play race.
  • Corrected the name of a HUD tab in a Free Play drift event from “Race Time” to “Drift Score.”

LIVERY EDITOR

  • Fixed an issue on PC where players could not select the large “previous/current color” tile with a mouse.
  • Fixed an issue where Car Select/All Cars tile was inconsistent with Buy and Rent Car tiles in other parts of the game.
  • Improved mouse and keyboard functionality when navigating Spectate menus.

SPECTATE

  • In Spectate mode, distance gaps for cars that are more than one lap behind the leader are now correct.
  • Fixed an issue in Spectate mode where, when turning on and off the ticker in a race with less than four racers, the ticker animation would behave unexpectedly.
  • Fixed an issue in Spectate mode, where the Race Banner would not fade out and in properly if turned off and on.
  • Fixed an issue where, while in Spectate, changing the car results in the mini-map moving slightly when zoomed in.

New Collision Model

  • While nearly everyone tries to avoid them, collisions are a part of racing. With the November update, we have implemented some important physics updates that significantly change collisions in the game. These changes can be found across three different areas of the game:
  • We’ve improved energy dissipation between bodies, as well as the way tire friction is calculated during a collision. This is a global change, which results in “softer” collisions, where collisions absorb energy and the collision impulse happens over a longer period of time.
  • In multiplayer events, collisions are now resolved locally and blended when the game receives an update from other player(s) in the same multiplayer match. Effectively this means that multiplayer collisions now work like single-player collisions, even in high-latency scenarios.
  • A new Collision Assist setting scales the amount of body rotation a car can impart on another car in a crash. Players can choose to turn the Collision Assist on or off and players will have the option to create lobbies that use this assist (or ones that do not). This collision assist is meant to curb griefing; and a car hit by a car with this assist engaged will also receive the assist.
  • The sum of these changes means that contact and collisions feel much different in Forza 7 with this update. Car contact when side by side will result in fewer spins; tandem drifters will find that their cars will be more tolerant of tiny taps than before, and griefers dive-bombing into Turn 1 will have less of an effect on the rest of the field than before. In all, the new collision model is meant to bring car-to-car contact more in line with the real world, and also make the experience for players of all skill levels that much better.

Race Shop

  • Prize crates are gone and the Race Shop is here! The new Race Shop feature gives players the option to purchase Mod cards, Driver Gear, and Badges whenever they like. The Race Shop is found in a new tile on the main menu page of Forza Motorsport 7. The item lineup in the Race Shop is a mixture of Mod cards, Driver Gear, and badges, and the inventory for the Race Shop refreshes every six minutes. In the Race Shop, players can purchase items using in-game credits. These items will vary in cost based on the type of item and its rarity. Driver Gear and badges appearing in the Race Shop that a player already owns will be shown darkened out and won’t be available for purchase, but players will be able to purchase Mod cards that they might already have in their collection.
  • One important note for new Forza 7 players: As we announced in Friday’s edition of the Week in Review, we’ve replaced the prize crates that were part of our Forza Rewards programs for new Forza 7 players with Mod cards. New players will now receive Race Mod cards, depending on their Forza Rewards Tier level.

Hot Wheels Cars & More

  • Hot Wheels arrive in Forza Motorsport 7! Seven Hot Wheels models arrive tomorrow with the November update. This epic collection of cars is part of our epic celebration of Hot Wheels’ 50th anniversary. In addition to legendary Hot Wheels vehicles like the Twin Mill and the Bone Shaker, we’ve got a few new-to-Forza Hot Wheels 50th anniversary rides like the 1970 Hot Wheels Chevrolet Corvette ZR-1, the 1969 Hot Wheels Chevrolet Camaro Super Sport Coupe and the 1963 Hot Wheels Volkswagen Beetle.
  • We’ve also got new Hot Wheels Driver Gear, including a 50th anniversary edition that will be gifted out to all Forza 7 players. Look for five decade-specific Driver Gear suits available to earn in #Forzathon events over the coming weeks. Here’s a look at all the Hot Wheels fun coming to Forza Motorsport 7 beginning in November:

November Hot Wheels #Forzathon Events

  • Nov. 6 - Dec. 14 Hot Wheels Anniversary Special Races Hot Wheels 2000's Driver Gear
  • Nov. 9 -16 Hot Wheels for Hot Lapping Rivals Hot Wheels 1960s Driver Gear
  • Nov. 16 - 30 Going for a Loop Multiplayer 120,000 credits
  • Nov. 16 - 30 Spitting Flames Laps Hot Wheels 1970s Driver Gear
  • Nov. 30 - Dec. 7 HotWheeling It Drift Hot Wheels 1980s Driver Gear
  • Dec. 7 - 14 Bringing It Home Races Hot Wheels 1990s Driver Gear

November Hot Wheels Rivals Events

  • Nov. 6 - 12 Hot Wheels Rivals - Twin Mills Twin Mills on Maple Valley
  • Nov. 13 - 19 Hot Wheels Rivals - Piping Pistons PI Event - Any Hot Wheels
  • Nov. 20 - 26 Hot Wheels Rivals - Fire Tires Drift Event
  • Nov. 27 - Dec. 3 Hot Wheels Rivals - Cool Cones Autocross
  • Dec. 3 - 10 Hot Wheels Rivals - Water Works 05 Ford Mustang @ Silverstone GP in the rain

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