April-Update für Gears of War 4

Erscheint in Kürze

News Michael Sosinka

Das April-Update für "Gears of War 4" wird schon bald erscheinen. Enthalten sind zahlreiche Balance-Anpassungen, die vor allem die Waffen betreffen.

Screenshot

Wie The Coalition bekannt gegeben hat, wird das April-Update in Kürze für "Gears of War 4" auf dem PC und der Xbox One erscheinen. Die Entwickler haben auf das Feedback der Spieler gehört und zahlreiche Balance-Anpassungen in den Bereichen "Core" und "Competitive" vorgenommen, vor allem bei den Waffen. Anbei seht ihr eine Liste mit den Veränderungen. Unter anderem wird die Waffen-Respawn-Zeit von 30 auf 60 Sekunden erhöht. Alle weiteren Details liefert die offizielle Seite.

Core

Gameplay Changes

  • Weapon respawn time increased to 60 seconds (was 30s)
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

Gnasher Changes

  • Close range damage falls off 25% faster
  • Active reload effect time decreased to 5 seconds (was 8s)
  • Active reload cooldown time increased to 11 second (was 8s)

Lancer Changes

  • Lancer damage increased by 5%
  • Headshot damage decreased by 10%
  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

Hammerburst Changes

  • Damage increased by 8%
  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Close range stopping power modifier decreased by 60%
  • Medium range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Weapon recoil per shot decreased by 25%
  • Magazine size increased to 27 from 21

Buzzkill changes

  • Magazine increased to 15 (was 10)

Retro Lancer changes

  • Damage decreased by 5%

Competitive

Gameplay Changes

  • Respawn time for secondary weapons changed to 90 seconds (was 60s) – weapons affected: Enforcer, Hammerburst, Markza Mk1, Boltok, Retro Lancer, Overkill
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

Gnasher changes

  • Short range damage reduced by 3%
  • Medium range damage multiplier increased to 15% (was 12.5%)
  • Long range damage multiplier increased to 7.5% (was 5%)
  • Active reload effect time decreased 5 seconds (was 8s)
  • Active reload cooldown time increased to 11 second ( was 8s)

Lancer changes

  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

Hammerburst changes

  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Point-blank Range stopping power modifier decreased by 60%
  • Medium Range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Magazine size increased to 27 (was 21)

Boltok changes

  • Active Reload rate of fire bonus decreased to 125% (was 200%)

Retro Lancer changes

  • Damage decreased by 9%

Markza changes

  • Headshots no longer kill DBNO targets in execution rules

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