Das April-Update für "Gears of War 4" wird schon bald erscheinen. Enthalten sind zahlreiche Balance-Anpassungen, die vor allem die Waffen betreffen.
Wie The Coalition bekannt gegeben hat, wird das April-Update in Kürze für "Gears of War 4" auf dem PC und der Xbox One erscheinen. Die Entwickler haben auf das Feedback der Spieler gehört und zahlreiche Balance-Anpassungen in den Bereichen "Core" und "Competitive" vorgenommen, vor allem bei den Waffen. Anbei seht ihr eine Liste mit den Veränderungen. Unter anderem wird die Waffen-Respawn-Zeit von 30 auf 60 Sekunden erhöht. Alle weiteren Details liefert die offizielle Seite.
Core
Gameplay Changes
- Weapon respawn time increased to 60 seconds (was 30s)
- Vault stun time increased by 15%
- Yank stun time increased by 25%
Gnasher Changes
- Close range damage falls off 25% faster
- Active reload effect time decreased to 5 seconds (was 8s)
- Active reload cooldown time increased to 11 second (was 8s)
Lancer Changes
- Lancer damage increased by 5%
- Headshot damage decreased by 10%
- Magazine size decreased to 40 (was 50)
- Total ammo capacity reduced to 400 (was 500)
Hammerburst Changes
- Damage increased by 8%
- Headshot damage increased by 3%
- Stopping power increased per bullet by 33%
- Close range stopping power modifier decreased by 60%
- Medium range stopping power modifier increased by 7%
- Long range stopping power modifier increased by 400%
- Weapon recoil per shot decreased by 25%
- Magazine size increased to 27 from 21
Buzzkill changes
- Magazine increased to 15 (was 10)
Retro Lancer changes
- Damage decreased by 5%
Competitive
Gameplay Changes
- Respawn time for secondary weapons changed to 90 seconds (was 60s) – weapons affected: Enforcer, Hammerburst, Markza Mk1, Boltok, Retro Lancer, Overkill
- Vault stun time increased by 15%
- Yank stun time increased by 25%
Gnasher changes
- Short range damage reduced by 3%
- Medium range damage multiplier increased to 15% (was 12.5%)
- Long range damage multiplier increased to 7.5% (was 5%)
- Active reload effect time decreased 5 seconds (was 8s)
- Active reload cooldown time increased to 11 second ( was 8s)
Lancer changes
- Magazine size decreased to 40 (was 50)
- Total ammo capacity reduced to 400 (was 500)
Hammerburst changes
- Headshot damage increased by 3%
- Stopping power increased per bullet by 33%
- Point-blank Range stopping power modifier decreased by 60%
- Medium Range stopping power modifier increased by 7%
- Long range stopping power modifier increased by 400%
- Magazine size increased to 27 (was 21)
Boltok changes
- Active Reload rate of fire bonus decreased to 125% (was 200%)
Retro Lancer changes
- Damage decreased by 9%
Markza changes
- Headshots no longer kill DBNO targets in execution rules