The Long Dark wird umfangreich verbessert

Redux-Versionen von Episode 1&2

News Video Michael Sosinka

Das Exploration-Survival-Game "The Long Dark" wurde umfangreich verbessert. Die Episoden 1 und 2 sind als Redux-Versionen verfügbar.

Das Exploration-Survival-Game "The Long Dark" hat ein umfangreiches Update bekommen. Dazu die Entwickler: "Wir haben soeben die komplett überarbeiteten Versionen der Episoden 1 und 2 veröffentlicht. Das spiegelt über ein Jahr lange Bemühungen wider, unser Story-Modus-Erlebnis auf der Grundlage von Spieler-Feedback zu verbessern und die technische Grundlage unseres Spiels zu stärken, in Erwartung an die verbleibenden drei Episoden bis zur Fertigstellung von Wintermute."

Einige Verbesserungen im Redux-Update

  • Narrative Presentation: New dialogue mode; all story is now experienced in first-person; all dialogue is fully voiced and animated. All cinematic moments have been redone.
  • Narrative Content: All dialogue has been re-written and re-recorded. While the high-level story arc of Episodes One and Two remains the same, many of the supporting details have changed. We’ve introduced new plot elements, new locations, a new introduction, and overall a general layer of presentation polish on narrative content.
  • Mission Structure: We’ve opened up the mission structure; previously there were several plot elements or side mission content (ex. Jeremiah’s Survival School) missions that were prerequisites to progressing in the story. As much as possible, while maintaining a logical story flow, we’ve made the mission structure more flexible. Side content is properly optional now and can be accessed over time and in between key narrative moments.
  • Gameplay Improvements: In addition to opening up the structure somewhat, we’ve also retuned many of the mission objectives to provide the right amount of challenge. We’ve worked to reduce the amount of backtracking that is required to complete missions (while maintaining the right amount of open-world exploration to keep things interesting). We’ve completely overhauled the Bear Hunt mission structure, integrating it more fully into Episode Two, adding new Bear Spear gameplay, and adding climactic new encounter to complete that story. We’ve also made improvements to how we present mission information to the player. And finally, we’ve retuned the Survival “needs” per Story Experiene (Green, Capable, Hardened) and increased the amount of ammunition (Rifle, Distress Pistol) available in the world.

Survival-Mode wird ebenfalls verbessert

  • New Craftable Item: Rabbitskin Hat. This completes the suite of craftable clothing options in the game.
  • New Health Buff: Well Fed. If you avoid Starvation for 72 hours, you will get a buff to Condition and Carrying Capacity. The 72-hour timer gets reset every time you begin to Starve.
  • New Challenge: Archivist. Scour Great Bear to collect the last memories contained in several Aurora-animated computers.

Verbesserungen am User-Interface

  • Revised the HUD condition indicators. The game also now defaults to an “Always On” HUD configuration, which can be changed in the Display settings.
  • Improved the Fire/Stove interaction interface, to clarify Firestarting, Fuel-Adding, Cooking, and Water production activities. This replaces the “direct placement” action from the Radial as the default, primary Fire/Stove interaction type, although we have also maintained the radial placement system for those who wish to use it.
  • General improvements to the Map, Objectives, and Knowledge areas of the Journal (for Story mode only).
  • Added new Load screens with gameplay and world information.

Den kompletten Changelog mit vielen weiteren Verbesserungen findet man auf der offiziellen Seite.

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